Author › Edgerunner
Posts by Edgerunner
Arcon – creating a bold font variant

One of the issues I’ve regularly had during game development is to find a font that has the exact style I am looking for but is missing variants, e.g. comes in Regular but not Bold. While working on Hyperscape, I’ve found Arcon and after a few tests, decided it looked good across multiple user interface…
Writing a logging system

No matter what game we are making, robust logging is essential. It is an essential tool for the developer (and for more technical players), assisting both during development and after a game is release. My custom C++ engine, Genesis, has had a logging from the earliest days, but it has received some upgrades recently to…
HEXTERMINATE – Towards a Linux build

Let’s get HEXTERMINATE running on Linux. How difficult can it be? Beyond that, the engine receives some significant upgrades as we move towards Build 18.
HEXTERMINATE – UI & ship movement

Ahead of starting work on the new game mode, the UI is getting a facelift to bring HEXTERMINATE to this side of the 21st century. We also look into changes being done to ship movement, to make the game more engaging and allow for improved AI.
Working from home: a backup Internet connection

Working from home has been working well for me for the past year, with a thankfully stable and decently fast Internet connection. However, a recent service issue has led me to try some alternatives and finally set up a backup connection using a Teltonika RUT240 router with a 4G failover. I also cover having a look at the business packages provided by the ISP.