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HEXTERMINATE – Infinite War

HEXTERMINATE – Infinite War

After a couple of months of development, the Infinite War update is ready. With it, HEXTERMINATE gains a new game mode with procedurally generated galaxies and brings new challenges to the players.

HEXTERMINATE – towards the Infinite War

HEXTERMINATE – towards the Infinite War

After a few updates over the last couple of weeks which addressed the issues some people were having with ramming, development time is shifting to the Infinite War update. I thought I’d give you an overview of what is currently being worked on.

HEXTERMINATE – a week since release

HEXTERMINATE – a week since release

One week, four updates. But let us have a look at what new features will be coming with the next updates!

Replacing Havok with Bullet

Replacing Havok with Bullet

The issue Most people involved in games development have likely heard of Havok Physics: a middleware solution which provides collision detection. HEXTERMINATE used Havok for a long time, as it was free for Windows even in commercial projects, as long as they didn’t sell over a certain threshold. However, the hobbyist version has stopped being

September development highlights

September development highlights

It has been a busy month in HEXTERMINATE’s universe. I’ve assembled a short trailer to showcase the game, backed as usual by =kontinue’s great sound track! Be sure to check it out. But lets take a look at the game’s development itself. Sound effects A game can’t be complete without sound effects, even if it is a