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RIGS released!

Finally, it is here! RIGS, a PlayStation 4 title exclusive for the Morpheus headset, has been released. Working on this game was an amazing experience, having to create a game in parallel with the hardware being developed (and being told “Don’t drop it, there’s only four of those in the world”). In addition to the…
September development highlights

It has been a busy month in HEXTERMINATE’s universe. I’ve assembled a short trailer to showcase the game, backed as usual by =kontinue’s great sound track! Be sure to check it out. But lets take a look at the game’s development itself. Sound effects A game can’t be complete without sound effects, even if it is a…
Gameplay video and hyperspace

Hello and welcome to HEXTERMINATE’s third devlog. The last week has provided a big jump forward with the project. I’m now collaborating with kontinue for the game’s soundtrack and it is a very promising start which does make want to integrate FMOD right now so I can get these songs in. Do check his bandcamp and soundcloud. So, let…
Killzone Shadow Fall – Intercept

Something that we’ve been working at for a while at Guerrilla Games is a DLC for Shadow Fall, called Intercept. This adds a new game mode where the player fights cooperatively (with three other players) against the Helghast hordes, having to keep uplink connections active as the enemy waves become harder and harder. This game…
And we’ve shipped!

After much work from the Cambridge team and many days spent implementing all sorts of special abilities, tweaking the radar and optimising data packets to make our multiplayer run smoothly, Killzone: Mercenary is finally out there! Single player campaign, multiplayer (8 players!) over wireless and 6 maps to start with, it is by far the…